Maybe play gw again?
I’ve had this temptation as well for the last few days.
I got on again and derped around. I love Tixx but meh, I think I’ll level alts and get all 80’s for each class then wait for some perma content.
ESO is going to take all my time like SB is right now. I HAVE A BIRD!
Oh I thought you meant Guild Wars 1.
Sometimes I wonder if these slave NPCs actually want rescuing at all…
Nobody hurts my friends, man. I’ll destroy ‘em.
Yesterday, I was hanging out in the Accountancy area of Rata Sum with some folks and we were talking about all the terrible things Arena Net could do with the next 4 patches that would be released involving Scarlet and the living story.
But I got the impression that some people standing around us were annoyed or even insulted that we were discussing something like this in public after all the good that Guild Wars 2 has done.
Therefore, I decided to create a list of all the good things Arena Net has done that I think is worth acknowledging once again. Unfortunately, people tend to forget the good things after they have become the ‘norm’, so here’s a list to remind you of what Arena Net has done right:
1) No Monthly Fee. Let’s face it, most MMOs available these days are either pay to play or free to play w/ subscriptions optional. If you’ve ever been someone who has played a game like World of Warcraft or Star Wars: The Old Republic, you know as well as anybody that these games offer a free to play option, but they restrict you with the amount of the game that you can play. Whether it’s a level cap restriction, the amount of experience you gain being cut in half, the rewards you get for quest completion, etc. these games will often neuter your entertainment in the game and force you to want to pay for the game. With Guild Wars 2, you can certainly purchase gems… but you can play the game without restrictions entirely for free, after buying the game itself of course.
2) No Fetch Quests. There are still some people who don’t mind doing fetch quests, but a lot of people have grown tired of the concept and want something new. With Guild Wars 2, having hearts that appear around the map is a much better alternative than talking to someone, then going to slay a certain number of mobs, and then come running back to talk to that person. Being able to walk into a field and slay 10 wurms and/or feed the cows and then be on your way without having to run back and forth is a HUGE accomplishment. No longer do I need to spend an hour running from somebody to a field and then back to that somebody, I can just walk into the field and spend ten minutes doing the heart quest before going on my way.
3) Instant Travel. Most games, if they have a travel feature (blimps, waypoints, etc.) will make you sit there and ride a vehicle or an animal before you reach your destination. While I’m one of those people who doesn’t mind doing this because you get to see the beautiful world the company has designed for you, I understand some people don’t want to wait 10 - 15 minutes to go from Point A to Point B. You still have to pay a travel fee like you would in other games, but it’s much easier to travel from Point A to Point B with waypoints in Guild Wars 2 than, say, riding around on a speeder in SWTOR.
4) Dynamic Events. Similar to the Heart Quests, Dynamic Events are events that take place around the map at random times and you can join in to get experience. So again eliminating the need to have fetch quests, they make the world seem more alive by having these events occur, and some events will have chains that become different events and are a possibility to level even if you are in a low level zone.
5) No Kill Stealing. Yeah anyone who’s played an MMO is familiar with this concept. You’ve started attacking a mob, but then someone who does more damage appears out of nowhere and attacks the mob too. By doing more damage, they manage to take the experience, the loot, and the kill from you. This mechanic is what made it difficult for someone to level a Healer character because they didn’t do as much damage as pure DPS classes. With spontaneous grouping during dynamic events and everyone getting credit for attacking a single mob, it reduces the level of headache you might get when someone appears to help you kill something. It’s much easier to feel like you’re helping somebody when you appear to fight something and it doesn’t take experience away from them in the process.
6) The downed state. Anyone who’s fought a major boss in another MMO is familiar with the scenario where you and the boss are both at a sliver of health and then suddenly, the boss is able to defeat you and their health immediately refills to max, thus eliminating all the hard work you had just done. With a downed state, your character still has a small chance to win a battle and come out victorious. It’s still generally a death sentence if you go into a downed state and nobody comes to help you, but having a mechanic in place to help you get back on your feet instead of just being dead and staying dead is a better alternative to just dying on the spot.
7) Plentiful variety of dyes & ability to dye armor. Most games didn’t adopt the ability to change the color of armor until long after launch, while as with Guild Wars and Guild Wars 2, there has always been an option to dye your armor. In Guild Wars 2, every color of the rainbow and then some is available AND you are given a number of dyes upon character creation to make your character have a unique-ish look to them. In other games, you would have to find armor that looks exactly alike in order to ensure that you didn’t look like you were made of rainbows. With the ability to freely dye your armor as much as you like, and having the dye saved in your hero panel after you’ve unlocked it, is a MUCH better alternative than what other games have made us deal with.
8) Bot Hunting & Banning. When’s the last time you saw a bot advertising gold sales in map chat? When’s the last time you received a letter in the mail from someone trying to scam you at a gold site? When’s the last time you saw a group of bots running around in circles out in the wilderness to kill mobs? I can’t remember the last time I’ve seen any of these things. In other major MMOs, bots are generally ignored by the developers and you need to add them to your Ignore list yourself if you want them to go away. But they persist in those cases and continue to annoy other players from that point onwards. In Guild Wars 2, Arena Net has taken the fight to the Botters directly by acting on the reports they get and banning anyone who uses bots for any purpose.
9) In-Game Gold Transfer Option. Arena Net understands that gold sellers and gold farmers are scammers out to steal your account from you. So rather than making you rely on some third party website to get money in the game, they let you buy it directly from them. Granted with Guild Wars 2, the amount of gold you get fluctuates based on how much gems are worth at the time of purchase, but you’re still given the option to buy gold without the risk of losing your account or being hacked.
10) Armor transmutation stones. Don’t you hate when you get a really wicked awesome looking piece of armor in a game, but it doesn’t have the stats you want or need? I HATE when that happens. Arena Net allows us the option to take the appearance of another piece of armor, the stats and the rune inside to ensure that we look and fight the way we want to. Now while I am a bit annoyed that we’re still restricted to armor appearances that are light, medium or heavy… it’s still better than being forced to wear a set of armor that I don’t like at all that has the stats I need.
11) Server-wide trade post. Anything you’ve ever needed and some things you never cared to have but will buy anyway. Having a trade post that connects to all servers ensures that whatever it is you’re looking for (for the most part) is available to you when you need it. And if it’s not available, or if you can’t afford to pay the asking price, you can put in a buy order that anyone on any server can fill. That’s a LOT of people filling orders and trading gear.
12) Skill use while moving. Standing still and pressing numbers gets boring after a while, but in most MMOs, you have to be standing still in order to activate a skill. With Guild Wars 2, we are allowed to move around and cast skills. We still have to stand still for some skills, but we’re able to remain mobile which is something the gaming community has needed for a while.
13) Initiative to explore. In other games, exploration seems like something you would do only if you were interested in seeing the entire world the developers have created. Most people would focus more on content than they would on exploring. And you’re rewarded for it in the game.
14) Dungeons w/ multiple paths. In other games, dungeons generally remain the same no matter what. And while the case is similar with Guild Wars 2, they have multiple options or ‘paths’ for players to take. If they don’t feel like standing in a room full of exploding golems and trying to activate an escape sequence, then they can stand in a room full of exploding golems while a laser charges up and blows up a door for them to escape.
15) Multiple races, not all human. This one is short and simple. Not everyone likes to play pure Human characters and they like a little variety. Guild Wars 2 nails that.
16) Lion’s Arch Gate Hub. Getting from one main city to another is a real pain in the ass in other games… and a lot of new players who get to these locations will be horribly lost. Now while I wouldn’t recommend going to Rata Sum as a new player due to all of the gates in that area, Lion’s Arch has a portal hub area where people can go from the Black Citadel to Rata Sum after only 2 load screens and no gate fees, which is a hell of an awesome system to implement into the game.
17) A living story. While it’s not exactly something that everyone is in love with at this current time, you have to give kudos to Arena Net for trying to make the world actually seem alive instead of making players play the same content over and over for years before an expansion comes out and introduces new content.
18) Achievement Point Rewards. I don’t care for my Xbox Live Account’s achievement point count for the same reason I don’t care for achievement points in other games. Arena Net allowing players to be rewarded for every 500 achievement points is an excellent way to encourage players to actually try to achieve things in the game.
19) Account-Wide Wallet & Dungeon Token Storage. We all knew that storing dungeon tokens in our bank became a pain in the butt over time because some of us would stockpile these things like a dragon would hoard gold in a cave. And it became a pain in the butt to get on a character to put money into the bank so that we could log onto another character in order to obtain the gold so that we can finally buy that weapon or armor we wanted. With the account wallet, we’re able to just hop onto the character we want the armor for and go get it. No more hassle.
20) 5 guild slots. Having the option to be in up to 5 guilds and representing 1 at a time is an awesome feature to have. I like this because it further encourages community - especially in the role playing community. I know some guilds throw a fit about ‘spying’, but I really can’t imagine why people would want to spy in role playing guilds. Never the less, having 5 guilds means that even if everyone is offline in one guild, you can hop on over to another guild and you always have something to do with the communities you’re a part of.
So there’s 20 things I know of that are huge good things to remember and acknowledge. I’d write more, but I’m at work and should probably get back to working before my boss sees- *Metal Gear Solid alert noise*
So after getting a tip on how to make a good photoshop edit from (YOU KNOW WHO YOU ARE), I went and put this together for Kaytiff.
Notice anything unusual? … Anything? … Really, nothing? No?
Aside from the annoying smudges around the image that I thought I had managed to erase, I ended up taking two separate screenshots. One of them was Kaytiff like this and another was a character I threw together to have similar colored hair, except using the male spiky hair equivalent. I just took the hair from that character, used some photo editing tools and color adjustments, and put it onto Kaytiff’s head because that’s how the character’s hair is really set up.
Yeah. Kaytiff has a lot of hair. xD
Now if I knew how to extend hair properly without making the texture look stretched, I would have adjusted the ponytail to extend down towards her upper legs, because that’s how far down the ponytail reaches. What can I say? Kaytiff’s hair became a second priority when combat is all she focuses on, so she never bothers to get it cut.
Maybe play gw again?
I’ve had this temptation as well for the last few days.
Did they just disappear a troll out of this plane of existence?
I’m fucking red in the face laughing.
Holy shit. That’s the longest comment chain I’ve ever seen on Youtube.
In a huge world filled with wars, dragons, monsters, ghosts, bloodshed, tree people, cat warriors, pirates, zombies, talking polar bears, political unrest, and factions working against each other…the best you can come up with is a dinner party. Or a ball. Or a teaparty. Oh wait, your character is secretly evil! How original.
This made me laugh. xD